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Die Zwerge by Markus Heitz
Die Zwerge by Markus Heitz













If disabled the store default currency will be shown.Ĭookie we use to offer you the possibility to switch the language of our contents. Cookie which makes possible to choose the currency you would like. If disabled the store default currency will be shown. NaamĬookie which makes possible to choose the currency you would like. Zonder deze cookies kan de site niet goed functioneren. Mechanisme: Cooperative Game, Dice Rolling Makers Ontwerper: Michael Palm, Lukas Zachĭoor zogeheten necessary cookies worden standaard functies geactiveerd om bijvoorbeeld beter te navigeren op de pagina. Type/Thema: Fantasy, Novel-based, Wargame Numbered COLLECTOR’S EDITION certificate. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.

Die Zwerge by Markus Heitz

Completing these quests is the only way to win the game.įor most of these actions, a player must succeed in a dice-driven challenge. Take on the current major quest, revealing the next major quest if successful. Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages. He can:įight against the advancing enemies (orcs, trolls, and älfar, i.e. On his turn a player spends two action points to use two of five actions.

Die Zwerge by Markus Heitz Die Zwerge by Markus Heitz

During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.īefore each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. Based on the first novel of the Die Zwerge tetralogy by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard.















Die Zwerge by Markus Heitz